Hello, I've just upgraded Unity from version 4.0.1 to 4.2.2f and got issue with my particles.
I noticed all of my particles' in Unity 4.2 shapes have been scaled down to about 500-600 times smaller than those in Unity 4.0. I mean (please look at the files attached), if I set the `transform.localScale` of my particle in Unity 4.2 to `(500,500,500)` they will look almost the same with it in Unity 4.0 but with the scale of `(1,1,1)`.
Does anyone else have the same issue? I've tried some googling but didn't find any related posts :( Any suggestions (other than "manually editing the `transform.localScale` of the particles) may help me a lot. Thank you.
Here are the screenshots:
- in Unity 4.0: scale (1,1,1)
![alt text][1]
- in Unity 4.2: scale (1,1,1)
![alt text][2]
p/s: I've copied my project to another folder so that I can switch back to Unity 4.0 to see the changes.
[1]: /storage/temp/19745-capture1.png
[2]: /storage/temp/19746-capture2.png
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